Search Issue Tracker
Inconsistent results when casting a negative float to uint between ARM a...
Steps to reproduce:1. Open and run QA-Supplied project.2. Notice the 3rd field from the top is set as uint maximum (4294967295).3. B... Read more
Crash on RendererScene::SceneAfterCullingOutputReady when using GameObje...
How to reproduce:1. Open the Scene "reproduction" in the attached "case_1170742.zip" Unity project2. Enter Play Mode and wait3. Obse... Read more
Changing the Architecture in the Build Settings breaks the Package Manag...
How to reproduce:1. Create a new project2. Open the Build settings and Package Manager windows3. Change the architecture settings Ex... Read more
[LWRP] FBX Assets lose their materials when importing the assets into a ...
How to reproduce:1. Create a new LWRP project2. Download and import the attached textures folder(Textures.rar)3. Download and import... Read more
[Vector Graphics] Custom pivot point is set when importing SVG Vector Sp...
How to reproduce:1. Open the attached project ("case_1172332-SVGPivotTest.zip")2. See in the Scene view that sprites have different ... Read more
[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
[Android][Timeline] Animated UI Object gets wrong values in Animation wh...
Reproduction steps:1. Open "WrongAnimationTargetTimeline.zip" project2. Open "ASDF" scene and Enter Play mode3. Press the button and... Read more
Selecting constant Physical Size in Editor to set up a UI does not match...
To reproduce: 1. Download attached "ConstantPhysicalSizeTest.zip" project and open in Unity2. Open "SampleScene" scene3. Set platfor... Read more
[UI] Animation transition is shown as taking different path when transit...
How to reproduce:1. Open the attached "case_1171704" project2. Open the "BugScene"3. Make sure the Animator window of a "Cube" GameO... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce:1. Open project (PhysicsComputePenetration WithMeshRenderer.zip)2. Open the Main scene2. Select collider and Caps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code