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Fixed in 2.0.0-preview.5
Votes
0
Found in [Package]
2.0.0-preview.4
Issue ID
1172332
Regression
No
[Vector Graphics] Custom pivot point is set when importing SVG Vector Sprite
How to reproduce:
1. Open the attached project ("case_1172332-SVGPivotTest.zip")
2. See in the Scene view that sprites have different pivot points
3. Select the "triangle-vector-sprite" sprite in the Project tab and open the Sprite Editor
4. See that its pivot point has a custom offset set
5. Notice that the same SVG sprite, when imported as Texture Sprite, does not have Custom Pivot set
Expected results: Both sprites have the same pivot point
Actual results: Vector sprite has a different pivot point than a textured sprite, even though the SVG files are identical
Reproducible with: 2019.1.13f1, 2019.2.0f1
Couldn't test with 2017.4 and 2018.4 branches as they do not support this package, and couldn't test with 2019.3 because of package errors
Reproducible with package versions: 1.0.0-preview.20, 2.0.0-preview.4
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Resolution Note (fix version 2.0.0-preview.5):
Also fixed in 1.0.0-preview.29 for Unity versions 2019.1 and below.