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Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more
Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is...
How to reproduce:1. Open the attached Project "dampTest" and load Scene "SampleScene"2. Enter Play Mode3. Press the "T" key on the k... Read more
Crash on Transform_Get_Custom_PropHasChanged when opening a scene
Reproduction steps:1. Open the “CrashRepro” project2. Open the “Assets/Curvy Tests/Core.unity” scene3. Click Window > General >... Read more
"Blit material Hidden/Kronnect/Beautify/Beautify uses dest texture as in...
How to reproduce:Open the attached project "kkb1.zip" Expected results: No errors in the Console windowActual results: "Blit materia... Read more
[URP] Flickering pixels appear on Google Pixel 4 when switching cameras ...
How to reproduce:1. Open the user’s attached “URPTest.zip“ project2. Build and Run for Android3. In the Scene press the “Cycle Cams“... Read more
PlayableGraph does not continue running when setting its TimeUpdateMode ...
How to reproduce:1. Open the user-attached “Repro.zip” project2. Enter Play Mode3. Select the “One Click Trigger Bug” Button in the ... Read more
Freeform Light 2D stops working when exiting the Play Mode
Reproduction steps:1. Open the user's attached project2. Open Prefab Asset "GameObject" in isolation by pressing the arrow in Hierar... Read more
"CommandBuffer" warning appears in 2D URP when having a Camera in a Stac...
How to reproduce:1. Create a new project with a 2D URP template2. In the Hierarchy window right-click > Camera3. Select "Camera" ... Read more
Object Picker shows package resources when package visibility is disabled
Some packages(modules it seems) still show their resources(textures, meshes etc) even when the package visibility toggle(button with... Read more
[UI Builder] NullReferenceException when building custom element tree fr...
Steps to repro: 1. Create a custom VisualElement named {}TestElement{}, that has a Label as a child element. Since I want to avoid b... Read more
All about bugs
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