Search Issue Tracker
Awake call is executed two times when creating new instantiated addressable
Reproduction steps: 1. Open the attached project ("Bug.zip") 2. Press Double Awake Call Bug (Top Menu -> Vr Games Dev) 3. Enter Play... Read more
Loading addressables when calling WaitForCompletion freezes Editor
How to reproduce: 1. Open the user's attached project "AddressableProfiling.zip" 2. Open the Addressable window (Window > Asset Mana... Read more
ScriptableObject in Scene loses serialised reference when releasing Down...
Reproduction steps: 1. Open the "Main" project from the attached "case-1370530.zip" folder 2. Window > Asset Management > Addressabl... Read more
Fail loading image to Prefab when the Player Mode Script is set to 'Use ...
Reproduction steps: 1. Open the attached 'AddressableTestProject.zip' 2. Go to the 'Window -> Asset Management -> Addressables -> Gr... Read more
Addressables Event Viewer graphs stay visible when scrolling out of sight
How to reproduce: 1. Open the attached project (Addressables.zip) 2. Press the Play button 3. Go to Window -> Asset Management -> Ad... Read more
[Addressables] LoadAssetAsync fails when FBX AnimationClip has the same ...
Reproduction steps: 1. Open attached project "AddressableAnimClipBug" and scene "SampleScene" 2. In Addressables Groups window, Buil... Read more
Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...
How to reproduce: 1. Open the user's attached project 2. In the Project window select AddressableAssetsData > AddressableAssetSettin... Read more
Error is thrown when calling Addressables.Release inside OnDisable/OnDes...
How to reproduce: 1. Open the attached project's Scene labeled "Scene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Inspect the C... Read more
Renaming Addressables Group and pressing Esc button on the keyboard does...
Reproduction steps: 1. Open user's project "AddressablesEditingGroups.zip" 2. In the top toolbar select Window/Asset Management/Addr... Read more
[Addressables] Incorrect IResourceLocation.ResourceType after updating t...
Reproduction steps: 1. Open project "Addressables_Bugs.zip" 2. Open Addressables Groups window from Window > Asset Management > Addr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement