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Won't Fix

Votes

0

Found in [Package]

1.18.4

Issue ID

ADDR-2022

Regression

No

[Addressables] LoadAssetAsync fails when FBX AnimationClip has the same name as the FBX file

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open attached project "AddressableAnimClipBug" and scene "SampleScene"
2. In Addressables Groups window, Build -> New Build -> Default Build Script
3. Enter Play Mode
4. Observe Console window

Expected result: All three AnimationClips are loaded without issue
Actual result: The AnimationClip that has the same name as its FBX file fails to load (loads as GameObject)

Reproducible with: 1.18.4 (2018.4.35f1, 2019.4.29f1, 2020.3.12f1, 2021.1.12f1, 2021.2.0a20)

Workaround:
Changing the AnimationClip name to anything different from the FBX file name, then rebuilding Addressables fixes the issue

  1. Resolution Note:

    Loading assets from AssetBundles is dependent on the name of the assets themselves. Having two assets named the same in an AssetBundle will always cause this to break.

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