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Won't Fix
Votes
0
Found in [Package]
1.18.4
Issue ID
ADDR-2022
Regression
No
[Addressables] LoadAssetAsync fails when FBX AnimationClip has the same name as the FBX file
Reproduction steps:
1. Open attached project "AddressableAnimClipBug" and scene "SampleScene"
2. In Addressables Groups window, Build -> New Build -> Default Build Script
3. Enter Play Mode
4. Observe Console window
Expected result: All three AnimationClips are loaded without issue
Actual result: The AnimationClip that has the same name as its FBX file fails to load (loads as GameObject)
Reproducible with: 1.18.4 (2018.4.35f1, 2019.4.29f1, 2020.3.12f1, 2021.1.12f1, 2021.2.0a20)
Workaround:
Changing the AnimationClip name to anything different from the FBX file name, then rebuilding Addressables fixes the issue
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Resolution Note:
Loading assets from AssetBundles is dependent on the name of the assets themselves. Having two assets named the same in an AssetBundle will always cause this to break.