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[iOS][ARKit XR plugin]Using Universal as Architecture type to build ARKi...
To reproduce: 1. Open attached project "arfoundation-samples.zip" 2. Open "SampleUXScene.unity" scene 3. Change to iOS platform 4. M... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro: 1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API; 2. In the lighting window pre... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more
Hidden/Terrain/TerrainLayerUtils shader is missing in Standalone Build
How to reproduce: 1. Open the attached project ("case_1148337") 2. Build and run Expected result: A stamp is printed on the terrain... Read more
[DX12] Editor crashes with a specific prefab in a Scene when entering th...
How to reproduce: 1. Open the "case_1153385-repro" project 2. Open the "Scenes/SampleScene" Scene 3. Enter the Play Mode Expected r... Read more
Warnings are appearing when creating new scripts and project has more th...
How to reproduce: 1. Open the attached '1144992.zip' project 2. Create a new script 3. Observe the Console Expected result: No mess... Read more
Shadowmap memory size is reported inconsistently by the Profiler in diff...
How to reproduce: 1. Open tester-attached project (NewUnityProject.zip) 2. Build and Run the project in development mode 3. In the E... Read more
Builds that contain terrain using the Nature/Terrain/Standard shader pro...
How to reproduce: 1. Open user-submitted project (HeadlessTerrain) 2. Open the SampleScene 3. Make sure the Terrain has its material... Read more
[IMGUI] Alpha and Color slider disappears on sliding upwards/downwards i...
Alpha and Color slider disappears on sliding upwards/downwards in the Gradient Editor while setting the color in the Blend mode Ste... Read more
[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsse...
How to reproduce: 1. Open user-submitted project (CrashDeleteScene) 2. Dirty the Scene(e.g. create a GameObject) 3. Save the Scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Labels to enable or disable Columns for Reflection Probes Clipping Planes do not match actual Column Labels
- Crash upon undo/redo operations performed repeatedly and errors are thrown
- Columns are mislabeled in the Reflection Probes section of Light Explorer
- Resolution is labeled as Near Clip in Cubemap Capture Settings
- Error "type is not a enum value" logged when ordering Reflection Probes by Resolution in Light Explorer