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0
votes
Fixed

GameObject is not visible when is assigned to a custom layer and the lay...

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Sep 06, 2022

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Version/s: 2022.2.0b7, 2023.1.0a10

To reproduce:1. Open the user’s project Expected result: The GameObject “Fog of Exploration (2)“ is visible in the SceneActual resul... Read more

0
votes
By Design

Navigation finds a ghost selectable Prefab when the Prefab is open and e...

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Sep 06, 2022

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Version/s: 2022.1.13f1, 2023.1.0a1, 2023.1.0a9

To reproduce:1. Open the user’s project2. Enter Play mode3. Open the Console4. Navigate buttons with arrow keys (up and down)5. Noti... Read more

0
votes
Won't Fix

[DOTS 0.51] GameObjects don't render when using Hybrid Renderer and Defe...

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Sep 06, 2022

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Version/s: 2021.3.8f1

To reproduce:1. Open the project “DOTS-Deferred-RenderObjects”2. Enter Play mode and notice the capsule rendered normally3. Exit Pla... Read more

0
votes
Won't Fix

QOI file mode does not change when multiple files are selected

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Sep 06, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6, 2023.2.0a1, 2023.3.0a3

To reproduce:1. Open the project “QOIF”2. Select two .qoi files in the Assets folder (“dragon-nest” and “ravens_in_field”)3. Change ... Read more

0
votes
Fixed

Wrong/confusing error is logged when multi-extension SVG importer regist...

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Sep 06, 2022

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Version/s: 2021.3.9f1, 2022.1.0a15

Reproduction steps:1. Open the user-attached project2. Observe the Console Expected result: No unclearable errors, the MultiSpriteSV... Read more

0
votes
By Design

[2023.1] Static batching processes five times fewer objects than it shou...

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Sep 05, 2022

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Version/s: 2023.1.0a9

How to reproduce:1. Open the user’s attached “StaticBatchingRegression” project2. Enter the Play Mode in the “Perf_Batching” Scene3.... Read more

1
votes
Fixed

The "Dirt Texture" property text has a lot of padding and causes difficu...

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Sep 05, 2022

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Version/s: 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “Global Volume” GameObjec... Read more

0
votes
Won't Fix

[iOS] UnityGfxDeviceWorker (32): EXC_RESOURCE RESOURCE_TYPE_MEMORY (limi...

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Sep 05, 2022

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Version/s: 2020.3.36f1

How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the crash Actual result: "UnityGfx... Read more

0
votes
Fixed

"_targetRenderer.size" returns wrong value when setting "_targetRenderer...

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Sep 05, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

Reproduction steps:1. Open the user's attached "CrazySpriteRendererBehaviour.zip" project2. Open the "DemoScene" Scene3. Go to "Test... Read more

0
votes
Fixed

[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...

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Sep 05, 2022

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Version/s: 2021.3.11f1, 2022.2.0b10, 2023.1.0a9

Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output... Read more

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