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Error thrown when using search filter dropdown in Test Runner
Steps to reproduce:1. Open any Unity project2. Go to Window>General>Test Runner3. In the EditMode tab, click on the dropdown t... Read more
BuildTarget property is serialized incorrectly when changed using the In...
Reproduction steps:1. Open the “BuildTargetBug“ project2. In Project Browser select the “NewBuildTarget“ ScriptableObject3. In Inspe... Read more
[Context Menu][Ubuntu] A delay in drawing the menu can sometimes be obse...
Steps to reproduce:1. Open any Unity project2. Right click anywhere in the Project Window or the Hierarchy3. Observe the initial men... Read more
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms incre...
Steps to reproduce:1. Open the attached user's project "ReproSceneViewPerf.zip"2. Make sure Oculus Link is enabled3. Enable the Ocul... Read more
StackOverflowException is thrown when clicking 'Generate Lighting' in th...
To reproduce:1. Open a new URP project2. Open the Lighting window (Window > Rendering > Lighting)3. In the Lighting window, cl... Read more
VertexAttributeFormat changes are overridden when importing a skinned mesh
Reproduction steps:1. Open the “MeshAttribs” project2. In Project Browser expand the “unit_orc“ asset3. Select the “unit_orc (Mesh)”... Read more
[Android] Vulkan Texture Streaming causes a memory leak which results in...
How to reproduce:1. Open the attached “IN-42087“ project2. In the “Edit” → “Project Settings” → “Player” → “Other Settings” disable ... Read more
ScriptReference/Undo (default)
URL: [https://docs.unity3d.com/ScriptReference/Undo.html] >Modify a single property:Undo.RecordObject (myGameObject.transform, "Z... Read more
The Editor closes and stays as a ghost process when using EditorUtility....
How to reproduce:1. Open the user-attached project “LayoutCrash”2. Click Test → LoadEditorLayout Expected result: The Console throws... Read more
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...
Reproduction steps:1. Open the attached project “NavMeshAwake”2. Open Scene “Assets/Scenes/Game.unity”3. Open Script “Assets/Scripts... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default