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Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[Android] Specific project crash on pthread_mutex_lock when building wit...
Reproduction steps:1. Open the user's attached project "Racing.zip"2. Build And Run on Android Expected result: Build works with no ... Read more
Sample Project has glitchy stretching on certain resolutions
1. Import the UI sample project2. Switch the platform to WP83. Switch the game view resolution to something other than "Free Aspect"... Read more
Project Browser busy repaints due to IsLoadingAssetPreviews() always ret...
This has only been tested on trunk so far. Not sure when it started. 1) Ensure repaint dots are enabled in the Preferences window (u... Read more
Cubemap mipmaps display differently between Editor and Player when using...
Reproduction steps:1. Open the attached “IN-99968“ project2. Build and run for any platform3. Observe the Player, compare to the Edi... Read more
[HDRP] [DX12] SG we provide for grass details in our samples flicker on ...
Samples in question: Volvo and Unity Terrain - HDRP Demo Scene Steps to reproduce: 1) Simply open one of the samples above 2) Switch... Read more
[iOS] iPhone 13 Pro framerate drops after rotating the device
Reproduction steps:1. Download and open the attached "ProMotion iOS Bug.zip" project2. Build the project for iOS3. Set "GPU Frame Ca... Read more
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
[iOS] Colors are rendered as pink when using the “Lost Crypt” package “M...
How to reproduce:1. Build And Run the “Project.zip” project on an iOS device2. Observe the view Expected result: The colors are the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons