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Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms incre...
Steps to reproduce:1. Open the attached user's project "ReproSceneViewPerf.zip"2. Make sure Oculus Link is enabled3. Enable the Ocul... Read more
StackOverflowException is thrown when clicking 'Generate Lighting' in th...
To reproduce:1. Open a new URP project2. Open the Lighting window (Window > Rendering > Lighting)3. In the Lighting window, cl... Read more
VertexAttributeFormat changes are overridden when importing a skinned mesh
Reproduction steps:1. Open the “MeshAttribs” project2. In Project Browser expand the “unit_orc“ asset3. Select the “unit_orc (Mesh)”... Read more
[Android] Vulkan Texture Streaming causes a memory leak which results in...
How to reproduce:1. Open the attached “IN-42087“ project2. In the “Edit” → “Project Settings” → “Player” → “Other Settings” disable ... Read more
ScriptReference/Undo (default)
URL: [https://docs.unity3d.com/ScriptReference/Undo.html] >Modify a single property:Undo.RecordObject (myGameObject.transform, "Z... Read more
The Editor closes and stays as a ghost process when using EditorUtility....
How to reproduce:1. Open the user-attached project “LayoutCrash”2. Click Test → LoadEditorLayout Expected result: The Console throws... Read more
Typo in the warning about UniversalRenderPipeline.RenderSingleCamera bec...
How to reproduce:1. Open the attached project “BugSpelling”2. Observe the Console Expected result: There is no typo in the warning a... Read more
Sprite color change is not being applied when changing the color using S...
Reproduction steps:1. Open the attached project “ColorRepro”2. Open the “Assets/Scenes/Main Map” Scene3. Enter the Play mode4. Inspe... Read more
Mesh Renderers are flickering and have graphical artifacts in the Player...
How to reproduce:1. Open the user-attached “WebGLFPS.zip” Project2. Build the Project on WebGL with the “SampleScene” Scene added (F... Read more
[Chrome OS] No visible difference between various "SetFPS" settings of t...
Chrome OS specific.Using project: "WebCamTexture-TestProject"1. Build the mentioned project for Chrome OS device and run it2. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS