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Memory leak when refreshing AssetDatabase after editing script
Reproduction steps: 1. Open the attached project "ReproProj 2. Open the “/Assets/Scenes/GameScene.unity“ 3. Set External Script E... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In th... Read more
Input reports Touch.deltaPosition(0,0) depending on selected Screen Refr...
Steps to reproduce: 1. Open the attached user's project "z_TestInput.zip" 2. Build for Android 3. Set the Target FPS to 30 4. To... Read more
Dynamic Branching generates Shader Variants when building the Project
Reproduction steps: 1. Open the attached “Test Project” project 2. Make a Clean Build of the Project (File > Build Settings > Buil... Read more
Events from Canvas on the additional display are sent to the main displa...
How to reproduce: 1. Open the attached project “BUG-Multiscreen-Canvas” 2. Open the “XRUIInputModule” scene 3. Enter the Play Mod... Read more
Slider tracker is incorrectly affected by playmode tint
h1. Summary When in play mode in the editor, the tracker line in the [Slider|https://docs.unity3d.com/ScriptReference/UIElements.... Read more
Search: "Search Provider" section has a scrollbar when it is not needed
Steps to reproduce: # Create/open any project # Click the "Global Search" button (Command + K) # Click the "Open Inspector" bu... Read more
Tap and Hold events of different Actions but the same Binding Path are l...
Reproduction steps: 1. Open the attached “BugTestProject.zip“ project 2. Enter Play mode 3. Connect the Xbox controller 4. Hold ... Read more
Dropping multiple sprites into Hierarchy window and exiting Create New A...
Steps to reproduce: 1. Open attached project "ImageBug.zip" and scene "SampleScene" 2. In Project window, select the "Sample1" and... Read more
MeasureTextSize returns incorrect size when the used string value is onl...
How to reproduce: 1. Open the “IN-51217_repro“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects