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Under Consideration for 2022.3.X
Won't Fix in 2023.2.X
Votes
1
Found in
2022.3.20f1
2023.2.16f1
6000.0.0b13
Issue ID
UUM-67559
Regression
Yes
Components are flattened in the Inspector when using a custom initializer
How to reproduce:
1. Open the “InspectorOverlappingIssue“ project
2. Open the “Assets/BugReport/BugReportScene.unity” scene
3. In the Hierarchy window select the “PlayerNameDisplayers” GameObject
4. In the Inspector window locate the “Player Name Displayer” script Component
5. Expand the “Init” section
6. Make sure the Inspector window is left open
7. From the Project window drag the “Assets/BugReport/PlayerNameDisplayer.cs” script on the “PlayerNameDisplayers” GameObject
8. Observe the Inspector window
Expected result: All the Components are spaced out evenly
Actual result: All the Components are flattened together
Reproduced with: 2022.1.0a15, 2022.3.20f1, 2023.2.16f1, 6000.0.0b13
Not reproduced with: 2021.3.36f1, 2022.1.0a14
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Note: Reselecting the GameObject in the Hierarchy window resolves the issue
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Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.