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"Unable to find internal function `System.Buffer::InternalMemcpy`" error...
How to reproduce: 1. Open the attached project “IN_14611” 2. Open the SampleScene in Scenes 3. Enter Play Mode 4. Observe the Consol... Read more
"System.Exception" error is thrown when compiling code with Burst compil...
Steps to reproduce: 1. Open the user’s project 2. Observe the Console Expected result: The scripts are compiled successfully A... Read more
Burst takes a significant amount of time to load when entering Play Mode
Steps to reproduce: 1. Open the user’s attached project 2. Open Jobs > Burst and make sure that the “Enable Compilation“ option is... Read more
"Failed to resolve assembly" error in the Console when reloading Scripts
How to reproduce: 1. Open the attached user project 2. Press “Reload Scripts“ (Tools > Reload Scripts) Expected result: Scripts are... Read more
"Failed to find entry-points" error after script recompilation when Burs...
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Project window, open the “Assets/Scripts“ folder 3. Open th... Read more
SLEEF Calls are not automatically vectorized when FloatMode.Deterministi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
Unity crashes on BitCastTo when opening a project with the Entities package
Reproduction steps: 1. Open the attached “Aginerager” project Expected result: the project is opened Actual result: Unity Edito... Read more
"Unity.Burst.Intrinsics.X86.Sse.shuffle_ps" changes the bit content of (...
Steps to reproduce: 1. Open the project “IN-12124” 2. Open the “Test Runner” window (Window → General) 3. Select PlayMode tests ... Read more
NativeHashSet Capacity Accessor triggers exception when scheduled for jobs
Steps to reproduce: 1. Open the attached user's project "JobsTest.zip" 2. Open the "SampleScene.unity" 3. Enter Play Mode 4. Obs... Read more
Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Close the Unity Editor Expected result: Unity Editor closes A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion