Search Issue Tracker
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce:1. Open the attached project (case_1329206-AddressableLabel)2. Open SampleScene3. Select References in the Scene Hi... Read more
ArgumentNullException is thrown when Checking for Content Update Restric...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Navigate to Window/Asset Management/Addressabl... Read more
Exceptions are not caught with try-catch block when using AssetReference...
How to reproduce:1. Open the attached project's "case_1322452-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Inspe... Read more
Exception encountered error is thrown in the console when trying to load...
Steps to reproduce:1. Open the user's attached project "AddressablesBug.zip"2. Open the "SampleScene"3. Enter Play mode4. Wait for s... Read more
Addressables.LoadAssetsAsync retrieves duplicate entries when the Fast M...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Open the Adressables Groups window (Window > Asset ... Read more
[Addressables] LoadAssetAsync runs scripts that are attached to the asse...
How to reproduce:1. Open the user's attached project and SampleScene scene2. Enter the Play mode (observe the Console and that the C... Read more
[Addressables] Unity runs out of memory when building Adressables, the b...
Reproduction steps:1. Extract the project in"InstallationTracker.zip"2. Execute 'xattr -cr case_1332957-InstallationTracker' in the ... Read more
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more
[Addressable] UI isn't responsive when it was loaded using Addressables
How to reproduce:1. Open the user's attached "test" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Press the bottom ... Read more
Awake call is executed two times when creating new instantiated addressable
Reproduction steps:1. Open the attached project ("Bug.zip")2. Press Double Awake Call Bug (Top Menu -> Vr Games Dev)3. Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument