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[Visual Effect Graph] Input field values are clipped in ArcCone & Color ...
Input field values are clipped in ArcCone & Color node, Color property. Steps to repro:1. Create a new project.2. Windows > P... Read more
[VFX] Particle simulation doesn't match the reference VFX when using Vis...
How to reproduce:1. Open the attached project's Scene labeled "Scene"2. In the Game View, inspect the reference Visual Effect "VFX_R... Read more
[VFX Graph][Mobile] Bitonic sort exceed maximum supported workgroup size
.How to reproduce:1. Open the attached "Project.zip" Project2. Change the build target to "Android"3. Make sure that Graphics API is... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro:1. Create a new Project.2. Windows > Package Manager > ... Read more
[VFX] Right clicking on a Group Node does not have an Ungroup or Delete ...
[VFX] Right clicking on a Group Node does not have an Ungroup or Delete Group option To reproduce:1. Create a new project2. Install ... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps:1. Create a VFX Shader Graph2. Assign it to a VFX output3. In SG, add an exposed Vector1 and save the graph4. Observe ho... Read more
[Visual Effect Graph] ArgumentException error is thrown on cancelling pC...
ArgumentException: Path is empty error is thrown on cancelling pCache file window in Point Cache Bake Tool. Steps to repro:1. Create... Read more
[Visual Effect Graph] IOException: Sharing violation on path error is th...
IOException: Sharing violation on path error is thrown on overriding pCache file in Point Cache Bake Tool. Steps to repro:1. Open th... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default