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Converting VFX to Subgraph creates main graph without shader dependencies
How to reproduce: Create a new graph Convert it to subgraph Observe that main system (not subgraph) has no shader dependencies and l... Read more
Prefab Editing Environment ambient probe is ignored when entering Prefab...
Steps to reproduce: Download and open the attached project ([^PrefabEnvironmentLightingBug01.zip]) Open Project Settings > Editor... Read more
"Analytics could not log project build event" error when the Player is b...
Reproduction steps:1. Open the attached project “AnalyticsError”2. Build the project (File > Build Settings, then in Build Settin... Read more
Player crashes on SharedObject<GfxDeviceAsyncCommand::Arg,1,SharedObject...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/HairTestSceneCrash.unity scene3. Build And Run4. Wait for ... Read more
Crash on <lambda_8db7f104df3fcd9c943b062f86e208df>::operator() when open...
Reproduction steps:1. Open the attached “ASDQWE” project Expected result: The project is openedActual result: The project crashes wh... Read more
Gaps between letters appear when using a font that should not contain ga...
How to reproduce:1. Open the user’s attached “TextMesh Pro Scaling Bug.zip” project2. In the Game window observe the text below the ... Read more
Editor crashes when using PrefabUtility.SaveAsPrefabAsset() for GameObje...
How to reproduce:1. Open the user-attached project “PrefabUtilityCrash-2023.2”2. In the toolbar click My Test > Run3. Observe the... Read more
Animation Event is triggered twice when playing animations using a Playa...
How to reproduce:1. Open the attached user project “Repro.zip“2. Open the "Sample" Scene3. Enter Play mode4. Press the "Perform" but... Read more
UI Toolkit draws black screen on Adreno 740 with Vulkan
Reproduction steps: a. Download the project from this link and open the projectb. Build And Run on an Android devicec. Launch the ap... Read more
Compute shaders using glsl reserved words fail to compile when using Vul...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Test.unity scene3. Observe the errors in the Console Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS