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[Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or s...
How to reproduce:1. Open the "IN_45267" project2. In the Build Settings "Run Device" dropdown select the desired device3. Press Buil... Read more
“UnassignedReferenceException” error is thrown when setting an assigned ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/HomeExterior.unity” Scene3. Enter the Play Mode4.... Read more
[ANDROID] Black screen in the Player when the video is loaded and played...
How to reproduce:1. Open the "IN_45960" project2. In the Build Settings "Run Device" dropdown select the desired device3. Press Buil... Read more
IndexOutOfRangeException is thrown when selecting the GameObject with th...
How to reproduce:1. Open the user-attached project “Interstellar Messenger - Copy”2. Open the “Scene_2” scene3. Select the “Decal Pr... Read more
Not getting the "@" symbol in the bug report window when pressing the "A...
Reproduction steps:1. Open (or create) any project2. Open the Bug Reporter window (Help->Report a Bug...)3. Select the "Your emai... Read more
Player Window resolution is slightly skewed when using multiple displays...
How to reproduce:1. Make sure that 2 monitors are used2. Make sure that display 2 has a scaling of more than 100%3. Open the “OpenCl... Read more
Severe performance degradation when using "Direct3D12" Graphics API and ...
How to reproduce:1. Open the “Render_Texture_Performance_Bug“ project2. Open the “MainScene”3. In the Game view window enable the “R... Read more
Manifest has an empty dependency list when Asset Bundles are generated
How to reproduce:1. Open the “Asset_Bundle_Bug“ project2. Open the “test” scene3. Build Asset Bundles (Project > AssetBundleBuild... Read more
Command Line Builds hang on "Worker ready: AssetImportWorker"
How to reproduce:1. Unarchive the “IN-45463” project2. Open the Terminal and run {{sudo /Applications/Unity/[UnityVersion]/Unity.app... Read more
[Android] URP FinalBlit does not work on Adreno3XX
How to reproduce:1. Open the attached “IN-45395“ project2. Connect a device to your machine3. In the “Flie → Build Settings” click “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS