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HLSLcc fails to accurately write to out value when writing multiple time...
How to reproduce:1. Open the “WebGL_Shader_Bug“ project2. Open the “SampleScene”3. Enter Play Mode and observe the Game view4. Switc... Read more
"Element [Element name] has no registered factory method." error is thro...
Reproduction steps:1. Open the "IN-45969.zip" project2. Open "Assets/UXML/MyUXML.uxml"3. Open the Project tab in the Library section... Read more
[Android] [Entities] Build fails with the error “Asset has disappeared w...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Open the “/Assets/_Scenes/Game.unity” Scene3... Read more
Child GameObjects containing "Box Collider 2D" do not display collider b...
Reproduction steps:1. Open the attached project “HidingColliders”2. Create 4 empty GameObjects3. Onto 3 of them add the “Box Collide... Read more
Freeze when moving the first GameObject into the gap below the scene name
Reproduction steps:1. Create a new 3D project2. Drag the first GameObject into the gap below the scene name in the Hierarchy window ... Read more
UXML Document state is reverted when saving the project or reimporting t...
Reproduction steps:1. Open the attached project “NotSavedUXML”2. In the Viewport window select the Quests button3. From the Project ... Read more
[Linux] Crash on runtime.raise.abi0 when exiting the Play Mode
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/DamageTest” Scene3. Enter and exit the Play Mode E... Read more
[iOS] Screen.safeArea is incorrectly updated when rotating the device
How to reproduce:1. Open the attached Project "SafeArea-unity"2. Build and Run the Scene "SampleScene" on iOS3. Observe the orange a... Read more
The Editor UI becomes broken when any window of the custom Layout is closed
How to reproduce:1. Create a new project2. Open the Layout context menu and select “Load Layout from File”3. Select the attached Lay... Read more
Crash on GUIView::ProcessInputEventFromAPI when creating new Scene
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the New Scenw Window (File > New Scene) Expected result: The New ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS