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The frame rate is inconsistent and not maintaining a stable target FPS w...
How to reproduce:1. Open the “PauseTest2022” project2. Open the SampleScene3. Enter Play Mode4. Observe the FPS in the Game View Exp... Read more
Unity Hub opens when launching the Editor with "-projectPath" argument
How to reproduce:1. Fully close the Unity Hub2. Launch any Editor version with any project using the Terminal and the “-projectPath”... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
[Linux] The Depth of Field effect is applied fully when changing the val...
Reproduction steps:1. Open the attached “BugRepro” project2. Open “Scenes/SampleScene” Scene3. Enter the Play Mode4. Move the “Slide... Read more
The Inspector window is empty when selecting the PSB asset
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/forest_no_path.psb” asset3. Click the "Settings" and... Read more
Raycasts against ARMesh flicker on Quest 3
Steps to reproduce:1. Download the attached user's project "Quest-Raycast-Bug.zip"2. Switch to Android3. Build for Quest 34. Enable ... Read more
C# file opens in a new VS Code window when a VS Code Workspace is alread...
Reproduction steps:1. Open the “VSWorkspaceExample” folder2. Open the “VSWorkspaceExample.code-workspace” using VS Code3. Make sure ... Read more
TextMeshPro memory is not de-allocated when unloading scenes using Addre...
How to reproduce:1. Open the attached “IN-78366” project2. Build and run the Player (File → Build And Run)3. Open the Memory Profile... Read more
TextMeshPro LineInfo method returns fragmented lines when the text has R...
Reproduction steps:1. Open the attached "TMPLineInfoBug" project2. Open the "Assets/Scene" scene3. Enter the Play mode4. Observe the... Read more
The number of Batches and Tris is higher than expected when using Applic...
Repro Project provided link:https://drive.google.com/file/d/1ZSN1UP7q2hm-gXu8Jrjn4Z2wq3L73oLa/view?usp=sharing How to reproduce:1. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code