Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.31f1
2022.3.6f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
7000.0.0a1
Issue ID
UUM-52882
Regression
No
Crash on __abort_with_payload when opening a specific project
Reproduction steps:
1. Open the attached project “CrashProject”
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2021.3.31f1, 2022.3.6f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproducible on: macOS 13.6 (M1 Max)
Not reproducible on: Windows 10, macOS 13.6 (Intel)
First few lines of stack trace:
#0 0x0000018adecd8c in __abort_with_payload Thread 0x17f643000 may have been prematurely finalized
#1 0xe56700018ae11e94 in (Unknown) Thread 0x17f643000 may have been prematurely finalized
#2 0x596880018acf79f8 in _os_crash_fmt Thread 0x17f643000 may have been prematurely finalized
#3 0xf6040001f09b13d8 in AGX::G14::BlitFragmentProgramVariant* AGX::Device<AGX::G14::Encoders, AGX::G14::Classes, AGX::G14::ObjClasses>::findOrCreateDriverProgramVariant<AGX::G14::BlitFragmentProgramVariant, AGX::BlitFragmentProgramKey, AGX::G14::BlitFragmentProgram>(AGX::G14::BlitFragmentProgram, AGX::BlitFragmentProgramKey const&)::'block-literal'::'lambda'()::operator()[abi:[AGX] Crashed.]() const Thread 0x17f643000 may have been prematurely finalized
#4 0x355b8001f09b0fcc in invocation function for block in AGX::G14::BlitFragmentProgramVariant AGX::Device<AGX::G14::Encoders, AGX::G14::Classes, AGX::G14::ObjClasses>::findOrCreateDriverProgramVariant<AGX::G14::BlitFragmentProgramVariant, AGX::BlitFragmentProgramKey, AGX::G14::BlitFragmentProgram>(AGX::G14::BlitFragmentProgram, AGX::BlitFragmentProgramKey const&) Thread 0x17f643000 may have been prematurely finalized
#5 0xb2638001f09b12a8 in invocation function for block in void AGX::Compiler::compileProgram<AGX::BlitFragmentProgramKey>(AGX::BlitFragmentProgramKey const&, MTLCompileFunctionRequestData, void (AGCDeserializedReply const&, NSObject<OS_dispatch_data>{}, NSObject<OS_dispatch_data>{}, NSObject<OS_dispatch_data>{}, NSObject<OS_dispatch_data>{}, NSObject<OS_dispatch_data>{}, MTLCompilerError, NSString{}, unsigned long long) block_pointer)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment