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[Scene Management] Argument exception is thrown When double-clicking on ...
Double Clicking on the DontDestroyOnLoad scene while the Editor is in Play mode causes ArgumentNullException to appear in the consol... Read more
Importing FBX files fails with paths longer than 260 characters
Reproduction steps:1) Open the user-supplied project2) Navigate to the industrialmanufacturingdecoration00_000 folder3) Try reimport... Read more
When editing multiple Particle Systems at the same time, the properties ...
Reproduction steps:1. Open user's attached project "ImportBug.zip"2. Open the "SampleScene"3. In the Hierarchy window select multipl... Read more
[UIElements] Icons of some of the ToolButton and DropdownButton elements...
How to reproduce:1. Create and open a new project Expected results: the Toolbar buttons are visibleActual results: the Toolbar butto... Read more
ArgumentNullException is thrown when upgrading URP package and Volume wi...
To reproduce:1. Open attached project ("VolumeBug.zip")2. Select "Volume" in the hierarchy3. Make sure Inspector is visible4. Open P... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce:1. Create and open a new project2. Turn on Internal Mode3. Make sure that the Inspector window is open4. Select the... Read more
“\” sign in Shader Graph triggers RegexParser, ArgumentException: parsin...
To reproduce:1. Open Shader Graph window2. Press Space to create a new Node3. Type "Color \" in the search field Expected result: Re... Read more
[UX] GameObject has empty layer if the layer it had previously was erased
To reproduce:1. Open any project2. Create a new layer3. Assign the layer to any game object4. Go to Tags & Layers and erase the ... Read more
All about bugs
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Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code