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[DX12] Crash with multiple stack traces when creating an external texture
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter the Play mode Expected result: Editor enters the Play modeActua... Read more
Crash on profiling::ProfilerManager::DisposeProfilerRecorder when Editor...
Reproduction steps:1. Open the attached project “CrashRepro“ with “-debugallocator -systemallocator“ command line arguments2. Open “... Read more
“Invalid Keyword” is added when adding “Valid Keyword” to the material i...
How to reproduce:1. Open the attached “Keywords.zip” project2. In the project window, select “New Material.mat”3. Change Inspector m... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps:1. Open the “ETCTest“ project2. Ensure Android is the selected platform in Build Settings3. Repack sprite atlases... Read more
"RuntimeError: memory access out of bounds" errors are thrown when runni...
How to reproduce:1. Open the “IN-49411_repro.zip“ project2. Navigate to File → Build Settings3. Select WebGL and press Build4. Open ... Read more
Audio clip sounds different when played in WebGL Player
Reproduction steps:1. Open the attached "TestAudio.zip" project2. Open the Sample “Assets/Scenes/SampleScene.unity” Scene3. Enter th... Read more
InputField API updater incorrectly updates the OnEndEdit list
Reproduction steps:1. Open the “OnEndEdit“ project2. Open the “Sample” scene3. Select the “InputField” GameObject4. In Inspector obs... Read more
Package description window does not repaint after other package is updat...
h5. How to reproduce:1. Open the attached project from the link in the comments2. Navigate to Window > Package Manager3. Select a... Read more
Editor crashes with 'Graphics device is null' when using the sync versio...
How to reproduce:1. Open the user attached “repro-project” project2. Open the “WebCamTextureToMatExample” Scene3. Enter Play Mode4. ... Read more
Crash on malloc_internal when recompiling a ShaderGraph used by another ...
How to reproduce:1. Open the user attached “1617723-UsePass.zip“ project2. Open the scene called "Scene"3. Open "SpecVertColFast" in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”