Search Issue Tracker
Active
Under Consideration for 2021.3.X
Votes
0
Found in
2021.3.29f1
Issue ID
UUM-44801
Regression
No
Audio clip sounds different when played in WebGL Player
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the Sample “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. In the Game View, press each button
5. Observe that the audio clips sound the same
6. Build the Player (File > Build And Run)
7. In the Player, press each button
8. Listen to the sounds
Expected result: The audio clips sound identical both in Editor and in the WebGL Player
Actual result: The “star (original).wav” audio clip sounds different compared to the "star.wav" audio clip in the WebGL Player
Reproducible with: 2021.3.29f1, 2022.2.0a14
Not reproducible with: 2023.1.7f1, 2023.2.0b3
Fixed in: 2022.2.0a15
Reproducible on: Intel macOS 13.5
Notes:
* Different discrepancies, slightly higher pitch, and volume in the “star (original).wav” audio clip, can be seen when opening the audio clips on a browser. This is not present when playing the clips through an audio player
* Not reproducible with Standalone Build
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