Search Issue Tracker
By Design
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
Issue ID
UUM-44788
Regression
Yes
InputField API updater incorrectly updates the OnEndEdit list
Reproduction steps:
1. Open the “OnEndEdit“ project
2. Open the “Sample” scene
3. Select the “InputField” GameObject
4. In Inspector observe the “On End Edit“ list
Expected result: The list is not empty
Actual result: The list is empty
Reproduced in: 2021.2.0a5, 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Not reproduced in: 2020.3.48f1, 2021.2.0a4
Reproduced using: macOS 13.4.1 (Intel), Windows 10
Notes:
1. If “On Submit” is empty before updating, then after updating what should be in “On End Edit“ gets moved to “On Submit” instead of being completely gone
2. In 2021.2.0a4 sometimes the Editor freezes after step 3. Reopen the project and try again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Resolution Note:
The field formerly known as "OnEndEdit" is now known as "OnSubmit". The previous value is correctly moved into the new name. The field now known as "OnEndEdit" is a new one and it's normal that it's empty when a project from a former version of Unity is opened.