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[URP][XR] Spotlight shadows flicker when Deffered Rendering Path is sele...
Steps to reproduce: 1. Open the attached user's project "ShadowFlickerIssue.zip" 2. Connect Oculus link 3. Open the "SampleScene.... Read more
Animation is not played when using Object.InstantiateAsync
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play... Read more
[Mac] Menu sometimes renders empty when using help
*Steps to reproduce:* # Click on the Help menu. # Type something in, for example "visual". # Scrub through the results by hove... Read more
[VR][Quest] OpenXR app crashes when changing URP renderScale more than o...
Steps to reproduce: 1. Open the attached user's project "renderscaleCrash.zip" 2. Open "SampleScene.unity" scene 3. Make sure Vul... Read more
Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the...
Reproduction steps: 1. Open the attached project “AltCrashRepro” 2. Enter the Play mode Expected result: The Play mode starts ... Read more
[Player Settings] [Android] [Publishing] - Key Store Password and Key Al...
*+Description+* It's not possible to set the key store pass and key alias pass for Android build profiles. It shows up as disabled ... Read more
[Player Settings] [Common] [Shader Variant Loading Settings] - Shader ch...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Lightmap Encoding should be cha...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a player settings... Read more
Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce: 1. Open the “IN-77561_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console E... Read more
NativeArray can not be accessed when making a second AsyncGPUReadback.Re...
How to reproduce: 1. Open the “IN-77552_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11