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Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more
[iOS] Application crashes when destroying a rotated and scaled prefab a ...
Steps to reproduce: 1. Open attached project2. Build for iOS3. Build Xcode project and run on iOS device4. Click 'Spawn', 'Rotate' a... Read more
[BlendShapes] BakeMesh doesn't take scale/rotation into account when mes...
Steps to reproduce: 1. Open project "766723.zip"2. Open scene "BakeMesh"3. Running scene will create a snapshot for both objects fou... Read more
[iOS] Frame rate is unstable on 5.x, leads to CPU throttling
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Development build' and 'Autoconnect profiler' enabled3. Build Xco... Read more
[ForwardLights] Point/Spot lights clip prematurely in Forward rendering ...
Point and spot lights clip prematurely when they approach the top or the bottom edge of the camera. Repro steps:1. Open LightingIssu... Read more
[Standard Assets] Particles scene crash / exceptions
-e: see title, scene from unity standard assets -repro:--1) get Standard Assets from A$ https://www.assetstore.unity3d.com/en/#!/con... Read more
[Android] Application freezes on splash screen
Application freezes on splash screen Regression since 5.4.0b4 Read more
[AW] Only first Rotation is keyed
When recording animation in the Animation Window, only the first rotation gets keyed... all other rotations at another time do not g... Read more
[Editor] Unable to edit the Alpha value in a Particle in the Editor due ...
[Particles] Unable to edit the Alpha value in a Particle in the Editor Title: The particle alpha channel text box is not displayed a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved