Search Issue Tracker
[URP] GraphicsSettings.useScriptableRenderPipelineBatching is ignored wh...
Reproduction steps:1. Open the attached project "SRPBatcherTest.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play mode... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
Repeated Roslyn Analyzer entries in csproj files when regenerating proje...
How to reproduce:1. Open the attached project from "1104488_WB-Roslyn.zip"2. Navigate to Preferences > External Tools > select... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce:1. Open the user-submitted project2. Enter and exit Play mode3. Observe the Console window (Window > General >... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraphStep to repro:- Import Repro_Overlay_Iss... Read more
[URP] "2D" view tool isn't specified as toggled on in a "Scene view cont...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
[SceneTemplate] "The package cache was invalidated" warning when creatin...
Reproduction steps:1. Open attached project "3d_to_urp.zip"2. In Editor menu, select File -> New Scene3. In New Scene window, sel... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps:1. Open the attached project2. Build the project using IL2CPP with Development Build activated3. Launch build Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked