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3
votes
Fixed

Bad syntax in GrammarRecognizer causes GrammarRecognizer to fail on all ...

Windows

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Jan 17, 2017

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and scene in it2) Press Play in editor to run the simple application.3) With a microphone plug... Read more

0
votes
Won't Fix

When overwriting text with Multibyte characters, old text stays until te...

uGUI

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Jan 16, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Enter play mode3. Enter normal characters into the input field4. Sele... Read more

1
votes
Fixed

The function UnloadSceneAsync does not work with variable data type Scen...

Asset and Scene Management

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Jan 18, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project;2. Open the scene "Scene0";3. Enter the Play mode;4. Observe the Console window; Act... Read more

0
votes
By Design

[iOS] Crash in IL2CPP or Mono when calling a generic method from a gener...

Mobile

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Jun 29, 2017

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Version/s: 5.5.1p4

Reproduction steps:1. Open the attached project.2. Open the "scene" scene.2. Remove and attach the "Sample" script from the "GameObj... Read more

0
votes
Fixed

Killing application during permission request message results in crash w...

Mobile

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Jul 25, 2017

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Version/s: 5.5.0f3

Reproduction steps:1) Create a new project2) Set write permission to External (SDcard)3) Build and run application on an Android dev... Read more

1
votes
Won't Fix

Breakpoints do not trigger in monodevelop

Mono

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Dec 09, 2016

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Version/s: 5.5.0f3

To reproduce:1) Create a script with the following code. Note the Debug.Log is commented out. ```using UnityEngine;public class Test... Read more

6
votes
Fixed

Mesh is being drawn twice per material when using custom shader

Shaders

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Jan 18, 2017

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Version/s: 5.5.0p4

To reproduce:1. Open attached project;2. Open "testScene";3. Enable Frame Debug. Expected result: mesh is being drawn once when cust... Read more

6
votes
Not Reproducible

[Terrain] Smoothness slider is missing in Texture Paint Settings

Terrain

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Jan 18, 2017

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Version/s: 5.5.0p4

To reproduce:1) Create new project2) Add a terrain3) Select it4) Click 'Paint Texture' in Terrain's Component (middle button out of ... Read more

0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

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Nov 29, 2016

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Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version/s: 5.5.4f1

Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more

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