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[Camera] Frame delay when rendering Camera into texture manually (cam.Re...
To reproduce the issue follow the steps:1. Open "1FrameDelay" scene2. Attach a script debugger to the "RenderToTexture.cs" file3. Se... Read more
CanvasScaler does not update scale on the first frame
To reproduce:1. Open attached project2. Open "canvas_scaler" scene3. Open Game window4. Click pause and then Play5. Notice that game... Read more
Lighting Data incompatible between Windows and OSX
To reproduce:1. Open attached project2. Bake it on Win (OSX)3. Open it on OSX (WIN)4. Notice that there is no lighting and loads of ... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps:1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device.2) Do not touch splash screen, onc... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
[MSE] GameObject duplication on moving joint-referenced GO to another scene
1. What happenedIf you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a sepa... Read more
Cancel on "Save Scene" dialog while BakeMultipleScenes hangs building wi...
- Sellect scenes 1,2,3 and multibake it from the menu (Build->Bake Multiple levels)- Scene 3 should be loaded after build- In Lig... Read more
Open scene in play mode by double clicking on the scene in project window
- I loaded multiple scenes- Entered play mode- Double click on a scene in project window- Got a crash Expected: exit play mode and o... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more
[VCS] Unity 5.3: "ProjectSettings is modified" dialog frequently pops up...
The "Verify saving assets" option is useful for catching cases where the TFS Plugin silently fails to check out modified content. Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow