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Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps: 1. Open the attached "1411097.zip" project 2. Open the "APVs_terrain_bug" Scene 3. Enter the Play mode 4. Observ... Read more
Crash on entering Play mode when trying to use LocalVolumetricFog which ...
Reproduction steps: 1. Open the attached project "Sample HDRP 2.zip" 2. Open "OutdoorsScene" from the Project window 3. Enter Play m... Read more
[HDRP] Adding Custom Volume Pass component results in ArgumentOutOfRange...
Reproduction steps: 1. Open user attached project 2. Select any object in Hierarchy 3. In Inspector click on Add Component 4. Add th... Read more
Shadow casters can't be SRP-batched when they have different UnityPerMat...
Reproduction steps: 1. Open the attached project "ShaderGraphSRPBatcher.zip" 2. Enter Play mode 3. Open the Frame Debugger window an... Read more
Editor crashes when exiting Play Mode
Reproduction steps: 1. Open the user's attached project 2. In the Toolbar click Test > Load Scenes 3. Enter Play Mode 4. Exit Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values