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Event window does not refresh when Unity retrieves focus, and stays white
Open Animation WindowAdd an eventDouble-click event to open event windowSelect another applicationGo back to Unity Window is white, ... Read more
Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to th... Read more
{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...
Reproduction steps:1) Run users project, and enter the test scene (on Mac!)2) Selected "Select Me!" object in the hierarchy window.3... Read more
Animation Clip Length value is incorrect if animator is loaded from Asse...
How to reproduce:1. Open the attached project2. Open and Play "Test" scene3. Select "GameObject" in hierarchy4. Notice that it shows... Read more
[AssetBundle] Unity crashes when loading animator controller from resour...
How to reproduce:1. Open the attached project2. Open Test scene and select GameObject in hierarchy3. If it doesn't have Animatorcont... Read more
[UI]In full screen mode, UI scales to native resolution instead of selec...
Reproduction steps:1) Open users project and build it and launch for Pc.2) Select resolution other that your monitors native and mak... Read more
WWW.audioClip does not recognize audio type from S3 urls
Repro steps:1) Open my attached project and the only scene in it2) Play the scene3) Notice the error that it was unable to determine... Read more
With Windowed checked native resolution cannot be chosen in standalone b...
To reproduce:1. Open any project2. Build and run for Standalone PC, Mac3. Check "Windowed" box4. Notice that native screen resolutio... Read more
Screen overlay UI not scaling correctly with software scaling
The UI is not scaled correctly on devices not supporting hardware scaling when Screen.SetResolution is called on some devices.In par... Read more
[MeshFilter] Crash in GrayscaleFilterEffect::RenderGrayscaleFade when ch...
To reproduce:1. Create a cube2. Change Mesh filter mesh from Cube to None3. Crash in GrayscaleFilterEffect::RenderGrayscaleFade Regr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script