Search Issue Tracker
[Editor]Layout rebuild loop error when resizing game view
Repro steps:1) Open users project, go to "main" scene.2) Try changing game window size.3) Notice errors in the console. "Trying to a... Read more
Agent does not go straight throuth a Wide Link
Agent does not go straight throuth a Wide Link To reproduce:1. Open attached project2. Open WideLink scene3. Enter paly modeExpected... Read more
[Ambient] Gradient Ambient Source displays wrong colors
To reproduce:1. Open attached project2. Open "MainScene" scene3. Open Lighting window4. Select "Scene" tab in the Lighting window5. ... Read more
"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip"2. Open scene "Scene_9_Light_test"3. Open Lighting tab and build lights4. B... Read more
Pressing "Enter" when renaming gameobjects in inspector reverts the name
Pressing "Enter" no longer confirms the name change of a game object in the inspector. Repro steps:1. Open an empty scene2. Select a... Read more
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue:1. Open "Test.zip" project use has attached2. Open "test" scene3. Play scene4. Press mouse butto... Read more
Alignment issues in connect window
Steps to reproduce:1. Launch Unity2. Observe alignment issues in the connect window (please see screenshot) Please note, if there ar... Read more
[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...
Steps to reproduce: 1. Create new project2. Create empty game object and add 3 child object to it3. Expand this hierarchy4. Select l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code