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[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...
Update:An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTexture... Read more
Unity crashes when scene is inspected in debugger
To reproduce:1. Open "repro 742523.zip"2. Open "NewBehaviourScript.cs"3. Place a breakpoint on the line "Debug.Log("Break here") (th... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more
[FBX] Some areas of imported mesh are broken
Steps to reproduce: 1. Open attached project2. In "Assets/Meshes" select the only FBX3. In its preview, notice that when looking at ... Read more
ISerializationCallbackReceiver throws undue exceptions
ISerializationCallbackReceiver throws undue exceptions. Read more
[MacOS] Graphical artifacts when building a scene with camera's Clear Fl...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
If you leave Editor in Play mode for 1 hour - it will give error "The pr...
What happened If you leave Editor in Play mode for 1 hour - it will give error about profiler. But I didn't even open Profiler at al... Read more
[OSX] Weird ALLOC_TEMP_THREAD errors appear after selecting File -> Save...
Steps to reproduce: 1. Open Unity on OSX 10.11.1;2. Create new project;3. In the new project quickly click File -> Save Scene or ... Read more
Perl touch function sets incorrect time on windows
Perl touch function sets incorrect time on windows Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow