Search Issue Tracker
Override window does not refresh state after changing prefab name in the...
How to reproduce:1. Create a new project2. Create two empty GameObjects "A" and "B" -> Drag drop-in project to make prefabs3. Mak... Read more
SortIDsInVisibilityOrder errors occur when dragging GameObjects in the H...
How to reproduce:1. Create a new project2. Create a few GameObjects in the Hierarchy3. Move the GameObjects around in the Hierarchy ... Read more
[Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformati...
How to reproduce:1. Open the user's attached "VS2019DebuggingIssues" project2. Open the "DebuggingScriptTest" found in the "Assets" ... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce:1. Download and open attached project2. Open "SampleScene" scene3. Select "Directional Light" in the Hierarchy wi... Read more
Editor crashes when generating lighting with a specific model in a scene
How to reproduce:1. Open attached project "Case_1191582_modelcrashmini.zip"2. Open "Church01" scene3. Generate Lighting Expected res... Read more
EditorApplication.isPlayingOrWillChangePlaymode method returns false whe...
How to reproduce:1. Open the attached 'project-1199408.zip' project2. Enter Play mode3. Exit Play mode4. Observe the Console window ... Read more
Assertion Failed printed and Editor crashes when changing a Transform th...
How to reproduce:1. Open the attached project (case_1324447-RectTransformCrash)2. Open SampleScene3. Click Play Expected result: No ... Read more
[2D] Sprite created with SpriteDataAccessExtensions is not dynamically b...
How to reproduce:1. Open the project from the attached file "1271968.zip"2. Open SampleScene3. Go to Window > Analysis > Frame... Read more
Crash/hang attempting to build for iOS after cancelling a build on repla...
Steps to reproduce:1. Create a new project2. Switch the platform to iOS and create a build3. Start the build again and try to overwr... Read more
CommandBuffer.EndSample Intellisense comment is identical to CommandBuff...
How to reproduce:1. Download the user-submitted script(FloorCutoutCommandBuffer.cs)2. Create a new Unity project, import and open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code