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Starting Play Mode in Editor AnimatorStateMachine::BuildRuntimeAsset tak...
To reproduce the issue follow the steps:1. Open "PlayModeEntrySlowdown" project2. Select Obsidian -> Preferences3. Uncheck the "A... Read more
[CacheServer] Changing date modified on directory meta file causes all f...
Steps to reproduce: 1. Run the included CacheServer2. Open the project until it full loads. Make sure to enable usage of Cache Serve... Read more
[UI][Image] Image object is not updated properly in Pause mode
Repro steps:1) Open the project and Main.scene2) Play and pause3) Disable and enable Canvas object4) Notice everything works fine - ... Read more
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce:1) Open attached project2) Build and run on device3) Tap "Force Exception". It forces a NullReferenceException but noth... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project2. Build to iOS with IL2CPP3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp file... Read more
Autocomplete doesn't work with a fresh project in VS2015
Steps to reproduce: 1. Make sure Unity and VS2015 are installed2. Set the code editor to VS2015 in preferences3. Create a new projec... Read more
[SpeedTree] GetLocalizedString error messages when loading scene with trees
Steps to reprouce: 1. Download and import attached project. (LoadScene.zip)2. Open scene: main.3. Play.4. Press UI Button.5. Inspect... Read more
Crash in find_method_in_metadata when loading project
To reproduce:1. Open attached project2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used