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[Burst] Editor hangs when compiling function pointers with open generic ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Enter Play... Read more
[Burst] Crash on mono_g_hash_table_find_slot when entering the play mode...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Enter the Play Mode Expected result: Unity Editor enters the P... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode successfully Ac... Read more
Errors about $BurstDirectCallInitializer.Initialize() in windows standal...
Burst fails compiling a method in the attached project. It's probably caused by having a nested private class that contains a direct... Read more
Stop converting log calls with file-names to compiler errors
From: https://jira.unity3d.com/browse/BUR-1188 Slack discussion: \[https://unity.slack.com/archives/CBZ9KFENR/p1623743795256500] ... Read more
[iOS] [URP] Archiving a project with URP fails when Rebuild from Bitcode...
How to reproduce: 1. Open the attached project ("xcodeTest.zip") 2. Switch to iOS platform 3. Build the iOS Xcode project and open i... Read more
The second parameter type in "X86.Sse4_2.crc32_u64" is "long" while it s...
Reproduction steps: 1. Observe the crc32_u64 method second parameter type in Unity Burst Intrinsics 2. Observe the crc32_u64 method ... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more
Burst Constant.IsConstantExpression() check is ignored when using float8
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Close the Unity Editor Expected result: Unity Editor closes A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
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- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
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