Search Issue Tracker
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac 2) Add a subsurface scattering material 3) Enable the high quality in the HD asset Read more
[DXR] "Recursive rendering" property dissapears from volume settings wit...
How to reproduce: 1. Open attached Unity project 2. Load "Bugreport#2" scene 3. Select [Scene settings with GI] -> Ray tracing and ... Read more
[HDRP] Assertion failed errors are thrown on removing compositor from th...
-Assertion failed errors are thrown on removing compositor from the scene. -Assertion failed errors are thrown continuously on chang... Read more
[HDRP] Fog effect on secondary Camera creates an opaque sky effect on th...
Reproduction steps: 1. Create a new HDRP template project 2. Create a new Camera 3. Set the new Camera's background to "None" and Cu... Read more
[Metal][HDRP]Editor activity spikes on Semaphore.WaitForSignal when Shad...
How to reproduce: 1. Open the attached project ("HDRP_Performance") 2. Open the Profiler and enable the Profile Editor 3. In Profile... Read more
[HDRP] Volume profile override is removed along with NullReferenceExcept...
All added Volume profile override removed on resetting along with following errors: -AddAssetToSameFile failed because the other as... Read more
[HDRP] Property name changes in DefaultCompositionGraph profile on addin...
Property name changes in DefaultCompositionGraph profile on adding new property in DefaultCompositionGraph. Steps to repro: 1. Cre... Read more
[HDRP][DXR] Ray-traced Screen Space Reflections have flickering black ar...
How to reproduce: 1. Open the attached project named "naboo_starfighter.zip" 2. Open Bugreport Scene 3. Enter Play mode 4. Observe t... Read more
[HDRP] Lighting in scene flickers when camera is moved
[HDRP] Lighting in scene flickers when camera is moved When navigating through the scene, the light sometimes turns itself off in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context