Search Issue Tracker
Memory Profiler hangs on "Importing Assets" when taking memory snapshot ...
Reproduction steps: 1. Open the attached project “IN-88602” 2. Navigate to File → Build Settings… 3. Select WebGL Platform 4. Enab... Read more
"Texture Readback is not supported by WebGPU. Use AsyncGPUReadback Inste...
*Steps to reproduce:* # Open attached project # Open Build Profiles and switch to Web platform # Set Client Browser Type to Sa... Read more
Memory Profiler 'Snapshot Files List' scroll bar handle jumps to the mid...
How to reproduce: 1. Create and open a new project 2. In the toolbar, navigate to Window > Package Manager 3. In the Package Mana... Read more
"Unknown" memory increasing in the Memory Profiler when in Play mode
How to reproduce: 1. Open the attached “IN-99303” project 2. Enter Play mode 3. Unpause Play mode 4. Open the Memory Profiler 5... Read more
Visual Elements are not garbage collected when using clear() on parent o...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
Memory Profiler Snapshot name becomes unreadable when non-Latin characte...
Reproduction steps: 1. Open the attached “IN-105581.zip” project 2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lens Flare shines trough GameObjects when Screen Space Occlusion is enabled and Graphics API is set to OpenGLES3
- Objects cannot be selected through the Scene view when Mesh Renderer Component is not attached
- CBuffer not populating when using SRP Batcher compatible shader
- Package Manager tooltips cover domain reload window
- Vietnamese keyboard inputs duplicate symbols in Android Player when Hide Mobile Input is turned on for a text field