Search Issue Tracker
Fixed
Fixed in 1.1.7
Votes
0
Found in [Package]
1.1.6
Issue ID
PROFB-369
Regression
No
Reserved memory breakdown is not shown in Memory Profiler when "Show Reserved Memory Breakdown" is enabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Make sure that the memory breakdown is enabled (Edit > Preferences > Memory Profiler > Show reserved memory breakdown)
3. Enter the Play Mode
4. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
5. Click the “Capture New Snapshot” button in the Memory Profiler window
6. Open the snapshot within the Memory Profiler window
7. Navigate to the "All of Memory" tab
8. Expand the "Managed" foldout
9. Observe the Reserved memory section
Expected result: The Reserved memory section displays a detailed breakdown
Actual result: The Reserved memory section shows no detailed breakdown
Reproducible with: 1.1.6 (6000.0.55f1, 6000.1.15f1, 6000.2.0b11, 6000.3.0a4)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Link to the discussions [https://discussions.unity.com/t/reserved-memory-breakdown-in-memory-profiler/1667046]
As clarified by MartinTilo in that discussion, the option does not affect reerved managed memory but only reserved native memory.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 1.1.7):
Clarified via the label and tooltip in the Memory Profiler preferences that this option only affects native memory.