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[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...
Trunk QV builder is REDKatana (Test Integration Tests - MacStandalone) builderhttps://katana.ds.unity3d.com/projects/Unity/builders/... Read more
Samples SimpleAR scene throws Memory Leak error after Pause and Resume
SummaryUsing AR Simulation to navigate the SimpleAR scene, clicking the Pause and Resume buttons in Game view reveal bug ARFB-23:htt... Read more
[Android] The build fails when Identification Package Name has two segme...
How to reproduce:1. Open the user's attached "BundleNameTest.zip" project2. Build the project on an Android Platform Expected result... Read more
Some shaders are recompiled when building the player after each Editor l...
STR:1. Open BoatAttack.2. Make a player build.3. Close the Editor.4. Open BoatAttack again.5. Make a player build.6. Inspect Editor.... Read more
ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
Unity crashes when creating a new shape in Prefab Mode using Probuilder ...
Reproduction steps:1. Open the attached project "1425423.zip"2. Open "New Prefab" in Prefab Mode3. Open the Probuilder window and cr... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce:1. Unzip and load the attached project "CC2D.Zip".2. Open the "SampleScene".3. Ensure that "Gizmos" are turned on... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps:1. Open the attached 'LocalizationBugReport' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset man... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow