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Double clicking console log creates .sln file in version 11.00 instead o...
Reproduction steps:1. Open attached project "ReproProject"2. Open "SampleScene" Scene in the Scenes folder3. Open Console Window4. T... Read more
Problem with GetDimensions method HLSL -> GLSL conversion
When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more
Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
Sprites are not displayed properly while using Scriptable Build Pipeline...
How to reproduce:1. Download the attached project "1394956.zip"2. In the Menu bar click "Build Bundle > SpriteAtlas > Broken"3... Read more
[Android][Vulkan] Application crashes upon opening after putting it to s...
1. Open the attached user's project "DeepLink.zip"2. Make sure that Vulkan is selected as the Graphics API3. Build for Android4. Lau... Read more
"Invalid iteration" when selecting multiple objects and adding elements ...
Reproduction steps:1. Open the attached "1399445.zip" project2. Open the "SampleScene" Scene3. Open two Inspector windows4. Select t... Read more
OSX Rider is opened without project directory in the arguments and with ...
Reproduction steps:1. Create and open a new project2. Make sure "JetBrains Rider" is set as the External Script Editor in "Preferenc... Read more
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not upda...
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen Repro steps:- Open Sa... Read more
NullReferenceException is thrown when removing UIToolkit button from the...
How to reproduce:1. Open the user's attached project2. Open "Scene" Scene3. Enter Play Mode4. Press the "Click me!" button5. Press t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc