Search Issue Tracker
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce:1. Open users attached project2. In the Assets folder expand "sphere_163842_327680.fbx" asset3. Select "Icosphere_M... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps:1. Open user attached project "Test"2. Make sure Graphics API is set to Vulkan3. Build and Run on Android4. Press the "&... Read more
[Android] Input field covers the whole Player screen when it is selected
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Click the white inpu... Read more
[BugReporter] [UI] Search results might have tooltips with full title text
Search results in Bug Reporter should be or viewable on re-sizing or a tooltip with full text should be added. To repro:1. Enter som... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps:1. Open the attached project;2. Click Window->Test Runner;3. In Test Runner Window, select PlayMode tab;4. Cli... Read more
The particle effect breaks when using "Set Alive" VFX Graph module and a...
How to reproduce: 1. Open project “IN-104773“2. Open the "OutdoorsScene"3. Open the "Test VFX" tab4. Under the “Initialize Particle“... Read more
Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce:1. Open the attached project2. Open "Test" scene3. Enter Play mode4. Wait for 2 seconds5. Notice that Editor UI b... Read more
[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
Bolt component inspector is hiding text behind a Text Field
Bolt component inspector is hiding text behind a Text Field: !Screenshot 2020-07-16 at 12.47.29 PM.png|width=385,height=125! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used