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Float ramainder will change value/precision if it was logged with Debug.Log
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Click Step Down multiple times Expected result: Both... Read more
New Input system consumes time on main thread when old input system is s...
An ES customer's project has been set to use "Input Manager (Old)" in the player settings. The new Input System package is not insta... Read more
[Android] Spike in CPU usage on the first touch on the screen when using...
How to reproduce:1. Open the attached project "TouchTest.zip"2. Open the Scene "SampleScene"3. Enable Development Build and Autoconn... Read more
UI Toolkit components have blurry/dull text rendering
Reproduction steps:1. Open user's project "UIToolkit2.zip" and open "SampleScene"2. Open additional Inspector window by right-clicki... Read more
[XR SDK][URP] SetStereoViewMatrix and SetStereoProjectionMatrix does not...
Reproduction steps:1. Open the attached project ("1328435R.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected result: T... Read more
Failed to load errors with various asset files when searching via ref in...
How to reproduce:1. Open attached project "mcdroid.zip"2. Paste "ref:Assets/Scripts/EndlessWaveGenerator.cs" into Project search fie... Read more
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce:1. Open the user's attached "PointLightAuto.zip" project2. Open the "SampleScene" Scene3. Open the "TestPointAutoLi... Read more
AppDomain exception events are not invoked in all circumstances
Reproduction steps:1. Open attached project "AppDomain.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
Keyboard.current.anyKey.wasPressedThisFrame value is incorrect on keyboa...
Reproduction steps:1. Open user's project "InputBug.zip"2. Enter Play Mode3. Click on Game View to get a focus on it4. Click differe... Read more
PropertyDrawer.CreatePropertyGUI will not get called when using a Custom...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select MyObject in the Scene Hierarchy4. Observe MyComponent in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS