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[SpriteEditor] Slicing a sprite with transparency will create alpha blen...
Slicing a sprite with transparency outside of the selection will create alpha blending on the edges of the sprite Reproduction steps... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce:1. Log out of Game Center on iOS device2. Enable Game Center Sandbox mode3. Build app to iOS device4. Once app is runni... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
Custom Spotlight Cookies don't show up when spotlights are set to Baked
How to reproduce: 1. Open attached project2. Open scene spot_test.unity3. Open the Lighting window4. Bake the lighting for the scene... Read more
[Android] WebCamTexture does not initialize in builds
How to reproduce:1. Open the attached βIN-37535β project2. In File β Build Settings click Build3. Connect a device to your machine4.... Read more
[Backend] Assertion appears while saving prefab from legacy scene
Steps:1. Open attached project2. Load "MemoryMatch" scene3. Drag "SortPositionCardEasily" GameObject to Project Browser4. Choose "Pr... Read more
Assertion failed on expression: 'm_currentEntriesPtr != NULL && m_IsGeti...
How to reproduce:1. Open the attached "AssertionRepro" project2. Go to "Scenes" folder and open "Levels" scene, enter playmode3. Nul... Read more
UI Document component warning doesn't parse newline characters correctly
Steps to reproduce:1. Open a new project2. Add a UI Document component to any Game Object3. Observe the error asking the user to add... Read more
UnityEngine.UI.ListPool<Mask> retains a reference to a Mask object after...
How to reproduce:1. Open the attached project2. Open Launch Scene3. Click Play4. Click Go To Next Scene in the Game View Expected re... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument