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0
votes
Active

HelpBox visuals in the "Ray Tracing Shader" asset are not aligned with t...

Raytracing

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Dec 10, 2025

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Version/s: 6000.5.0a3

Steps to reproduce: Create a new project Go to "Assets" -> "Create" -> "Shader" > "Ray Tracing Shader" Select the newly cre... Read more

1
votes
Fixed

Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...

URP Features

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Jan 11, 2020

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more

0
votes
Duplicate

Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...

Scripting

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Jun 11, 2018

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Version/s: 2018.2.0a9, 2018.2.0b7

How to reproduce:1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.com... Read more

0
votes
Won't Fix

[VisionOS] Input state gets stuck when one hand is performing a Touch an...

Package: PolySpatial visionOS

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Jul 24, 2024

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Version/s: 1.1.6, 2.0.0-pre.3

How to reproduce:1. Open the attached Project "2024-04-24 PolySpatialBugReplication - TestPinching.zip"2. Build and Run the Scene "T... Read more

0
votes
By Design

Texture2D ReadPixels takes in account part of GameView viewport

Graphics - General

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Oct 23, 2015

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Version/s: 5.2.2f1

Steps to reproduce the issue:1. Donwload attached project "738780_repro.zip"2. Open scene "main" and play it3. Notice created image ... Read more

0
votes
Fixed

[PLM] Duplicate vertices are created before charting

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2018.1.0a7

Vertex indices in a mesh are duplicated before charting. Steps for reproduction:1) Open the project `DuplicateVertices` below2) Open... Read more

0
votes
Fixed

Apk file is created when changing defines and building via script in bat...

Deployment Management

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Mar 31, 2021

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Version/s: 2018.4, 2018.4.30f1, 2019.4, 2020.3

Steps to reproduce:1. Open the user's attached project "BootCorruptRepro.zip"2. Navigate to Project settings-> Player-> Other ... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

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Jan 04, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more

0
votes
Duplicate

[Hierarchy V2] Dragging any scene in the Hierarchy window to the bottom,...

Hierarchy V2

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Dec 05, 2025

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Version/s: 6000.3.0a2, 6000.4.0b1, 6000.5.0a3

Steps to reproduce: Create a new project In Project window create multiple scenes Drag all the scene to the Hierarchy window Drag an... Read more

0
votes
Fixed

Default Gradient node returns yellow when used with LargePixelCoverage hint

UI Toolkit Graphics

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more

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