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0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

0
votes
Fixed

"Dereferencing nullptr PPtr!" errors are logged when Source Image is sel...

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Jul 16, 2025

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Version/s: 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Reproduction steps:1. Open the “nullptrIssue” project2. Open the “Game Screen” Scene3. Observe the Console Expected result: No error... Read more

1
votes
Fixed

Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...

URP Features

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Jan 11, 2020

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more

0
votes
Fixed

Crash on GetManagerFromContext when exiting the Prefab Mode

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Apr 28, 2023

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Version/s: 2021.3.22f1

Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Scene view3. Double click on “Assets/Packages/Simple Mouse F... Read more

0
votes
Fixed

VFX GPU resource are not named

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Apr 29, 2025

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Version/s: 6000.2.0a11

All GPU resource managed by VFX Graph are unamed which make it hard to debug with debugging tools like renderdoc both internally and... Read more

0
votes
Fixed

Light Explorer window can't be scrolled horizontally by using a trackpad...

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Oct 18, 2024

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Version/s: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1, 6000.1.0a4

How to reproduce:1. Creare a 3D URP Sample project2. Go to Window -> Rendering -> Light Explorer -> Reflection Probes3. Mak... Read more

0
votes
Fixed

UI GameObject's Director's Current Time is not reset to 0 when it ends o...

Timeline

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May 23, 2019

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Version/s: 2018.3.0b10, 2019.1.0a7, 2019.2.0a1, 2019.2.0b3, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project2. Enter Play Mode3. After the ... Read more

0
votes
Fixed

Extra spacing is added in the Inspector when using Enum for Integer prop...

Shader System

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Aug 03, 2021

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Version/s: 2021.1, 2021.2, 2021.2.0b4, 2022.1

How to reproduce:1. Open the user's attached project2. In the Project window select Assets > Far Mat3. Observe the Inspector Expe... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

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Jan 04, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more

0
votes
Active

[Profiler] The GPU Highlight module flags the frame before the spike whe...

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Jul 11, 2025

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Version/s: 6000.0.54f1, 6000.1.10f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-104077“ project2. In the Build Settings, enable “Development Build” and “Autoconnect Pro... Read more

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