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[iOS] Launch Screen not shown on iPod Touch (5th Gen)
iPod touch 5th gen not showing the launch screen. It works only with legacy launch images. To repro:1: Open attached project2: See i... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip"2. Open scene "SceneStart"3. Run it and start as host4.... Read more
Exception in WebGL when logout from facebook account
To reproduce:1. Build empty project for WebGL2. Create Facebook app and upload WebGL project3. Run app4. Logout from Facebook5. Obse... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Close Unity;4. Repeat step 1;5. Open attached project;6. Open scene "O... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce:1. Open the attached project2. Don't forget to set Internet Key3. Build Asset bundle using Asset->Build AssetBun... Read more
Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue:1. Donwload attached project "738780_repro.zip"2. Open scene "main" and play it3. Notice created image ... Read more
Turning on screen sharing and opening game from background results in bl...
Reproduction steps:1) Open user's attached project2) Build and run it on a device which can share screen with other devices3) Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size