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Material.FindPass returns -1 in build when shader pass is used
How to reproduce:1. Open the “IN-97399_TestFindPass“ project2. Open the SampleScene3. In the top menu select File > Build and Run... Read more
[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...
How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more
URP FullScreenRenderFeature flips UVs when blitting to backbuffer
Steps to reproduce: change settings so that the renderer renders directly to backbuffer instead of the intermediate texture. The ren... Read more
Out of memory crash when selecting more than 80000 Assets simultaneously
Steps to reproduce:1. Create a new Unity project2. Download the attached “images.zip” file and extract it (see pinned comment)3. Upl... Read more
Custom Render Texture text in Shader Graph’s Graph Inspector’s Active Ta...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Unlit Shader Graph (Assets > Create &... Read more
GameObject is not being rendered through render texture when Upscaling F...
Reproduction steps:1. Open the ‘IN-112577_STPAlphaProcessing' project2. Open the ‘SampleScene’ scene3. Select 'PC_RPAsset' asset in ... Read more
UV Node's Label is cut off when Preview is collapsed
Steps to reproduce: Open any Project with Shader Graph Installed In the Project Browser create a Shader Graph and open it Create a U... Read more
SBP generates duplicate textures when "Include in Build" is disabled for...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select “/Assets/SpriteAtlas/notIncludedInBuild/... Read more
Hierarchy V2 is using Add object Icon when reordering objects
Steps to reproduce: Open the attached project Open the TestScene Drag one of the Objects in the Hierarchy to reorder it Observe the ... Read more
Crash with multiple stack traces when using Burst-Compiled Span.Fill()
How to reproduce:1. Open the attached “IN-114238”2. Open the “OpenMeToCrash“ Scene3. Enter Play mode4. Observe the crash Reproducibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code