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Out of memory crash when repeatedly entering/exiting Play Mode while inc...
How to reproduce:1. Open attached project "Case_1258637" and load Scene "SampleScene"2. Start repeatedly entering and exiting Play M... Read more
[Terrain Tools] Create New Terrain Gizmo creates a GameObject in the use...
Repro Steps:1. Install Terrain Tools into your project2. Open up Windows -> Terrain -> Terrain Toolbox3. Go to the Create New ... Read more
Unknown error when loading corrupted Lightingdata Asset
Reproduction steps:1. Open the attached project "CannonFodder3StyleGame.zip"2. Load "Assets/Scenes/WhiteBox-Environment" scene if it... Read more
[macOS] trigger input is not processed on some gamepads
Reproduction steps:1. Open the project in "SuperInput.zip"2. Connect a controller to your device3. Enter Play Mode4. Try pressing le... Read more
Fill Rect image disappears after manually changing Slider's Fill Rect si...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' ('Scenes' > 'SampleScene')3. In the Hierarchy window do... Read more
Selected element cannot be changed visually on package.json Importer dro...
How to reproduce:1. Open attached project "PackageScopeBug.zip"2. In Project Window, select 'Packages' > 'Bug Complex Package Sco... Read more
New Lighting Settings wipes the settings in the Lighting Window
How to reproduce Open PixarKitchen ProjectOpen the PixarKitchen SceneOpen Lighting window.Tweak settings like filtering, bounces, re... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps:1. Download an import the attached repro project here2. Open the Scene SampleScene,unity3. Ensure that the GameObject "V... Read more
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned. In the Shader Graph Editor window Preview window of Sam... Read more
Prefabs with enum elements in a container don't deallocate memory and co...
How to reproduce:1. Open the attached project("serRepro.zip")2. Open the "MyEnum.cs" script3. Change base from int to byte4. Assets ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor