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Allocation errors are logged to the Console when creating a new project ...
How to reproduce: 1. Open the Hub 2. Make sure the “Connect to Unity Cloud” option is enabled 3. Create a new project with any te... Read more
The “Serialized material properties” texture does not copy to a “Non-ser...
Reproduction steps: 1. Open project “CopyMatchingPropertiesFromMaterial 2.zip” 2. Open “SampleScene” 3. Select the “CopyBug” Game... Read more
Fetched files in Perforce are automatically added to the change list whe...
Reproduction steps: 1. Open a project 2. Modify a .asset file 3. In the Perforce Window, check in the modified file 4. On anothe... Read more
Manifest has an empty dependency list when Asset Bundles are generated
How to reproduce: 1. Open the “Asset_Bundle_Bug“ project 2. Open the “test” scene 3. Build Asset Bundles (Project > AssetBundleBu... Read more
Memory leak when using Texture Streaming, Asynchronous Scene Loading, an...
How to reproduce: 1. Open the attached project "BugReport2021.zip" 2. Open Window>Analysis>Memory Profiler 3. Build And Run the p... Read more
Changes to AnimationCurve aren't saved when changing a serialized Animat...
How to reproduce: 1. Open the attached project “UnityBugReportAnimationCurve.zip“ 2. Open the “SampleScene“ Scene 3. Select the "... Read more
[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...
Reproduction steps: 1. Open the attached project "CustomLitBug.zip" 2. Go to Assets > Scenes and open "SampleScene" and observe th... Read more
[Quest 2] Significant performance difference between Vulkan and OpenGLES...
Reproduction steps: 1. Open the attached project “ReproProject" 2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 d... Read more
Visual Effect Graph Node Output port outer circles disappear after exiti...
Reproduction steps: 1. Open the attached “NewGraph.zip“ project 2. Open “GraphWindow” window in the Tools dropdown tab 3. Click “... Read more
[iOS] nw_read_request_report crash
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Tick the "Offline" and "Loc... Read more
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