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System.NullReferenceException error when assigning variable to float2 wi...
How to reproduce: 1. Open the attached project from "halfcastBurst1358209.zip" 2. Navigate to "Jobs > Burst > Open Inspector..." 3. ... Read more
Burst custom ISystem class throws the error "Burst.Compiler.IL.Helpers.M...
Reproduction steps: 1. Create a new project in 2022.3.X 2. In the Package Manager install the Entities (com.unity.entities) pack... Read more
IDE is not able to save Burst code
Reproduction steps: 1. Open the attached “VR_Fast_Rendering_20230403-102414.zip“ project 2. Open “CubeAnimator.cs” Script with Vis... Read more
Error “Burst error BC1054: Unable to resolve type `T. Reason: Unknown.`”...
To reproduce: 1. Open the user’s project 2. Open the Console Expected result: No errors Actual result: Error “Burst error BC10... Read more
[IL2CPP] Build fails when both Vivox and Burst are present in the Project
How to reproduce: 1. Open the attached Project "BurstVivoxBug" 2. Build the Project with IL2CPP set as the Scripting Backend Ex... Read more
[iOS] App Store rejects Apps when they contain the Burst package
How to reproduce: 1. Open the attached project "IOSBitcodeIssue-2021.2.zip" 2. Build the project for iOS 3. Open Xcode project 4. In... Read more
Apple Silicon Editor crashes when entering Play Mode with Burst Compilat...
How to reproduce: 1. Open the attached project "BurstCrash.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: App... Read more
NullReferenceException is thrown by Burst when accessing a SharedStatic ...
How to reproduce: 1. Open the user's attached project 2. Trigger an assembly reload by adding a comment line to the BurstCompileErro... Read more
Script compilation fails when modifying code during compilation
This issue is very inconsistent and hard to reproduce. Required reproduction steps, versions of the Unity Editor and Burst package t... Read more
Debugger breakpoint does not get hit when the breakpoint and the code ar...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/SampleScene.unity" scene 3. Open the “Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target