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[Quest] Render Texture memory increases when frequently turning the VR s...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/2.5.2/Starter Ass... Read more
XR_ERROR_RUNTIME_FAILURE on Hololens 2
All the Hololens2 xr.xrautomated tests are currently failed and throw this error in the player.log: {code:java} 2024-03-03T22... Read more
VR Headset eye view is at floor level when entering Play mode
Reproduction steps: 1. Open user attached project "HeadStuckInFloor.zip" 2. Open the "RenderTextureBug" scene (Assets > DVT_UNIT... Read more
Crash on Vulkan when Depth Texture is enabled
How to reproduce: 1. Open the attached project "My project (1).zip" 2. Build And Run the project on Meta Quest 2 Reproducible w... Read more
Errors are thrown when opening Profiler (Standalone Process) and OpenXR ...
Reproduction steps: 1. Create a new VR project 2. Open the Standalone Profiler (Window> Analysis> Profiler (Standalone Process))... Read more
“Open XR Package Settings.asset” file is modified when "FeatureHelper.cs...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. In the Menu bar, press “XR Order Bug” and select “Feature Help... Read more
[XR][Varjo] URP OpenXR crash when creating RTVs for single pass instance...
Steps to reproduce: 1. Download the attached user's project "Unity6-BiRP-QuadView.zip" 2. Install Varjo Base software [https://dev... Read more
[Quest] The Player crashes when XR.XRSettings.eyeTextureResolutionScale ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/EyeRenderScale.unity” Scene 3. Switch to Androi... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
[Pico] XR Hand Interaction Profile not working on PICO 4
Steps to reproduce: 1. Open the attached user's project "XRHandProfile.zip" 2. Open "Assets/XRHandPoseTest/HandVisualizer.unity" s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window